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T.O.A.

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Devlog

  • T.O.A | Alpha V0.4.5
    September 23, 2026 by SoiVini##toa, ##indiegame, ##gamedev, ##pixelart, ##godot, ##roguelite, ##indiegamedev, ##actiongame
    What’s new in this version: ➤ Improved Jambo, enemy, and Framboesa behavior. ➤ Ground units now follow path lines more consistently. ➤ Adjustments to health bars, damage numbers, and visual ef... Continue reading
  • T.O.A | Alpha V0.4
    September 21, 2026 by SoiVini
    1
    What’s new in this version: ➤ New abilities and upgrades. ➤ Improvements to Framboesa and combat interactions. ➤ Enemy waves and balance adjustments. ➤ UI and popup improvements. ➤ Various... Continue reading
  • T.O.A | Alpha V0.3
    September 14, 2026 by SoiVini#update, #indie game, #game development, #pixel art, #alpha, #action
    What's new in this version: ➤ A new Pet system has been added to the game, with its own progression and upgrades. ➤ Removed the previous Mouse upgrade path, which has been replaced by the Pet syst... Continue reading
  • T.O.A | Alpha V0.2
    September 12, 2026 by SoiVini#devlog, #TOA, #update, #pixel-art, #godot, #roguelite
    What's new in this version: ➤ New adaptive wave system. ➤ Throwable environmental objects with weight and impact. ➤ Major changes to abilities and upgrades. ➤ Support for additional languages... Continue reading
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Updated 17 days ago